Arcade’s Journal -- Nostradis Ghend and the Brotherhood of Night, Part 1 ...Cadrienne’s dream-visions are getting progressively more strange. Very concerning. We feel as if we are racing against time. Highdark (the day of Solstice) arrives in a few days.... ...passed through beautiful Phorn, a city of many temples. There we met a young half-elven cleric named Glimmer. Cadrienne claimed to have had a vision in which he accompanied us, and he was pleased to join the group at our request. He worships Aliana, Goddess of Beauty. I find him a bit trying, as he never ceases complaining about dirt. He also despises things that are ugly, and is quite blunt in his criticism of all and sundry. After Nolin, Alix, and Glimmer I find myself wishing to meet a pleasant, affable, stable half-elf. Perhaps it is their mixed heritage. Although, Rofan is human.... ...stopped at the Inn of the Way on the way to Siryth. There we heard news about a cruel mage named Nostradis Ghend. As the proprietor described Ghend, Cadrienne recognized him from her visions as Maddoc’s kidnapper. He is reputed to steal black farm animals, and is also suspected of kidnapping local citizens. Mikal, village elder of Siryth, spoke out against Ghend's tyranny and disappeared within the last day or two. His young son Bram is still out looking for him. We are making all speed to Siryth.... ...Nolin keeps being mistaken for other people: an elf named Reldin at Crellar’s, an old boyfriend of the innkeeper’s daughter named Nilden at the Inn of the Way, and Rindalth, a warrior elf, here in Siryth at the Bountiful Tappe. Most bizarre. Nolin has no explanation.... ...encountered Rudra the Wise Woman. She gave us directions to Ghend’s mysterious tower. Sadly, Rofan’s mental grip has loosened again. Today he met a sheepdog and concluded that it was his Goddess, and that it’s fleas were her Messengers. He promptly set about acquiring the fleas for himself. We have no time for this nonsense. We go tonight to scout out the tower. Tomorrow is Highdark.... |
AnnotationsPiratecat: The Nostradis Ghend adventure was also from Dungeon (you seeing a theme, yet?) It was a simple little crunchy eeeevil cult adventure, with a cool tower and some neat plot hooks. It ended up being one of the cornerstones of the campaign for years. You'll especially like how they kill Nostradis Ghend himself! It was... err... unique. This is the point where I learned the "ripple" trick to DMing: everything the PCs do creates ripples. Sometimes they die out, sometimes they cause other important things to occur. You'll see that the next time that the PCs stop by Crellar's Inn, and you'll see it in what happens to the Brotherhood of Night. |